We would like to release a public demo when we stabilize the functionality and resolve some of the more serious issues. A major problem are the AMD OpenGL 3.2 driver bugs. As the engine quite depends on the new features, these bugs render the AMD graphic cards unusable now. As many of users have AMD cards we have to have this fixed. We are working to resolve these issues with AMD but their reaction times are rather slow. Still, it's better than when they were ATI.
So what will probably be in the demo:
* Tatra 815
* Cessna 172
* A free camera controller (UFO mode with limits)
* terrain data will be downloaded by bittorrent (but we are still resolving how and where to seed the data)
* there will be probably only one land type with one or two tree types and there won't be grass blades (only as texture)
Regarding the performance, as there are few posts in other forums whether Outerra needs a super computer to run. The minimum configuration is a dual core CPU and a SM4 graphics card with at least 512MB memory and performance similar to Nvidia 8800GT. With this configuration you will get at least 30FPS. This is what we are getting in the current development version which is not optimized very well, but there is also still lot of stuff missing like the building etc.
What is this?:

Outerra is a unique 3D rendering engine that is also a world engine capable to seamlessly render whole planets from space down to the surface. It can use arbitrary/varying resolution of elevation data that it further dynamically refines using fractal algorithms. The fractals try to mimic natural processes, generating fine, believable terrain with high resolution. The world is also being dynamically textured and populated with vegetation using predefined land type material sets and the computed terrain attributes.

Features Summary:
* Realistic looking terrain with high detail
* Unlimited visibility, detail ranging from thousands of kilometers down to centimeters
* Real time atmospheric rendering
* Rendering of vast dense forests
* Seamless transition from space down to the planet surface
* Adaptive LOD with continuous transitions. Elevation data are preprocessed using special wavelet compression, the required level of detail is extracted effectively on the fly
* Partitioned compressed dataset can be downloaded progressively over the web
* Fractal refinement mimicking the natural processes (erosion, rocks, overhangs)
* Procedural texture generator combining mathematical models and climatic data
* Bitmap overlays for specific areas
* Vector data - roads, rivers, land class polygons
* Dynamic shadows
* Fully asynchronous multi-threaded design able to utilize all available CPU cores
* Terrain and fractal algorithms runing completely on the GPU
* Stable frame rate system
* Supports arbitrary and varying resolution of elevation datasets, refined to centimeter resolution by fractal algorithms
* Embedded web browser allowing for direct web service integration
* Supports COLLADA 3D model file format
* Integrates a Flight Dynamics Model library for high fidelity simulation of aircraft, rockets
* Global physics engine for simulation of vehicle physics and collision detection




More info in:
http://www.outerra.com/wgallery.htmlhttp://www.outerra.com/wfeatures.htmlhttp://www.outerra.com/forum/Greetings